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;܂cmd
;------------------------------------------------------------------------------
[StateDef -1]

[State -1, 荞]
type = ChangeState
value = 30
triggerall = var(49) = 0        ;X^hoff
triggerall = command = "b"
triggerall = statetype != A
triggerall = numhelper(7010) = 0 ;ݼݸ޶ްނĂȂƂ
trigger1 = ctrl                ;۰ى̎A
trigger2 = stateno = [100,105] ;ޯAޯ߂̎B

;------------------------------------------------------------------------------

;cns
;------------------------------------------------------------------------------
;荞
[Statedef 30]
type = S
physics = N
movetype = I
anim = 30
ctrl = 0
velset = 0,0
sprpriority = -2

[State 30]
type = Width  ;ʒ[wl܂ł͈̔͂͐is\
trigger1 = 1
edge = 0,0    ;ȗ0,0

[State 30]
type = HitBy  ;̍UȊOHȂ
trigger1 = 1
value = SCA,NT,ST,HT
;A݁A󒆁AʏȂAKEȂAKEȂ

[State 30]
type = PlayerPush  ;Ԃ蔻̗L
trigger1 = 1
value = 0          ;1Ŕ肠A0ŔȂ

[State 30]
type = VelSet
trigger1 = animelem = 3
x = 4.5
[State 30]
type = null;VelSet
trigger1 = animelem = 7
x = 6
[State 30]
type = null;VelSet
trigger1 = animelem = 11
x = 0

[State 30]
type = SprPriority
trigger1 = animtime = 0
value = 0

[State 30]
type = null;PlaySnd
trigger1 = animelem = 1
value = 0, 7

[State 30];c!
type = null;Helper
trigger1 = time = 6
stateno = 31
id = 31
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
scale = const(size.xscale), const(size.yscale)
supermovetime = 9999999
pausemovetime = 9999999

[State 30];͓IȂłI
type = null;Helper
trigger1 = time = 40;荞ݏIƂH
name = "wait"
helpertype = normal
stateno = 32
id = 32
pos = 0,0
postype = p1
ownpal = 1
keyctrl = 0
sprpriority = 0
scale = const(size.xscale), const(size.yscale)
supermovetime = 9999999
pausemovetime = 9999999

[State 30]
type = ChangeState
trigger1 = animtime = 0
value = 0
ctrl = 1

;-----------------------------------------------------
[Statedef 31];c
type = S
physics = N
movetype = I
anim = 30
ctrl = 0
velset = 0,0
sprpriority = -3

[State 31]
type = NotHitBy
trigger1 = 1
value = SCA

[State 31]
type = AssertSpecial
trigger1 = 1
flag = noshadow

[State 31]
type = AssertSpecial
trigger1 = time%2 = 0
flag = invisible

[State 31]
type = VelSet
trigger1 = animelem = 3
x = 4.5
[State 31]
type = VelSet
trigger1 = animelem = 7
x = 6
[State 31]
type = VelSet
trigger1 = animelem = 11
x = 0

[State 31]
type = PlayerPush
trigger1 = 1
value = 0

[State 31]
type = DestroySelf
trigger1 = animtime = 9
trigger2 = parent,stateno != 30;荞݂킽

;-----------------------------------------------
[Statedef 32]
type = S
physics = N
movetype = I
anim = 99999
ctrl = 0

[State 32]
type = DestroySelf
trigger1 = time = 25

;---------------------------------------------------------------------------




